HOME | DD

zilla774 β€” Creating Spikey Abstracts

Published: 2004-03-15 11:35:03 +0000 UTC; Views: 20790; Favourites: 99; Downloads: 11475
Redirect to original
Description I;ve been bombarded with requests on how to do this since I submitted 'amnesia' so here it is, what u've all been hollering for!

hope this makes sense and is useful.

if anyone uses this to make anything, please note me, I'd love to see the results!

enjoy!

edit: the mesh created in this tutorial was used to create 'Black Star Rising' [link]
Related content
Comments: 93

phyzer [2004-03-16 01:59:04 +0000 UTC]

very helpful tute

πŸ‘: 0 ⏩: 0

Hameed [2004-03-16 01:42:43 +0000 UTC]

πŸ‘: 0 ⏩: 0

kavirin [2004-03-16 01:21:10 +0000 UTC]

this is a great tutorial, good job this would be very helpful if I were able to install 3dsm on a computer with windows 98

πŸ‘: 0 ⏩: 0

KiNeTiK-XeRo [2004-03-16 01:18:32 +0000 UTC]

Wow, thanks a lot. this really helped me.

πŸ‘: 0 ⏩: 0

KiNeTiK-XeRo [2004-03-16 01:18:32 +0000 UTC]

Wow, thanks a lot. this really helped me.

πŸ‘: 0 ⏩: 0

insaneone [2004-03-16 01:18:20 +0000 UTC]

great tut man

πŸ‘: 0 ⏩: 0

WhiteBlaze [2004-03-16 01:16:53 +0000 UTC]

Nice tut man this could come in handy sometime +fav

πŸ‘: 0 ⏩: 0

archangelhunter [2004-03-16 00:56:17 +0000 UTC]

This is exactly what I've been looking for! It looks very easy to follow. Expect a note from me in the near future. I'll see what I can come up with ::

πŸ‘: 0 ⏩: 0

Crones [2004-03-16 00:41:07 +0000 UTC]

Oooh, can't wait to try this out! Thanks sooo much for making a tutorial.

πŸ‘: 0 ⏩: 0

tali3sin [2004-03-16 00:38:40 +0000 UTC]

Ahhh, fanx you.
I've never seen it quite done that way

Now we just need someone to teach us all to brush, and then..let the copycats begin


--
Tali3sin.

πŸ‘: 0 ⏩: 0

ravinlunatik69 [2004-03-16 00:28:06 +0000 UTC]

YOU ARE MY HERO!!!!!!!

πŸ‘: 0 ⏩: 0

Pinionist [2004-03-16 00:10:02 +0000 UTC]

Nice and simple extruding, I do it everyday like 2 bln times

πŸ‘: 0 ⏩: 0

kishokahime [2004-03-16 00:02:33 +0000 UTC]

hmmm...interesting...will have to try this...

πŸ‘: 0 ⏩: 0

Ephon [2004-03-15 23:58:56 +0000 UTC]

even in the making it looks great

πŸ‘: 0 ⏩: 0

nytrix [2004-03-15 23:40:58 +0000 UTC]

great man, looks very useful, can't wait to try it out

πŸ‘: 0 ⏩: 0

yazoo [2004-03-15 22:49:36 +0000 UTC]

I wished I'd seen this before I went and made my abstract wallpaper. This is a really cool tut.

πŸ‘: 0 ⏩: 0

mage [2004-03-15 20:25:57 +0000 UTC]

Very nice tutorial. I'm anticipating a sudden rush of floating spikey thingy wallpapers from around the community

πŸ‘: 0 ⏩: 0

piemunch2 [2004-03-15 19:06:35 +0000 UTC]

just tried something else on it to get a wavy effect if your interested , if you create a wave in space warps and then link it to a spikey using the bind to space warp linking tool next to link then move the wave around it will warp the spikey depending how you scale/move/rotate or modify the settings for it... just make sure if you want to move the spikey then you group it to the wave object first then ungroup after otherwise the spikey will change shape, don't know if you knew this already but it's just a thought

πŸ‘: 0 ⏩: 0

khim3ra [2004-03-15 18:41:33 +0000 UTC]

this is great of you to make. thx

πŸ‘: 0 ⏩: 0

piemunch2 [2004-03-15 17:21:50 +0000 UTC]

max is opening as I type

πŸ‘: 0 ⏩: 0

Hellhuff [2004-03-15 16:48:17 +0000 UTC]

WOOHOO I FINALLY KNOW HOW TO MAKE THE SPIKEY JOBS THAT I LIKE SO MUCH!!!!
I'll see if I can pull off something like it in maya (based on this tutorial), I'll let you know if I can

πŸ‘: 0 ⏩: 0

vipermd [2004-03-15 16:03:35 +0000 UTC]

Ohhh I like.. I'll definately try and do something with this..

πŸ‘: 0 ⏩: 0

Cyric- In reply to ??? [2004-03-15 15:15:25 +0000 UTC]

Nice tuts are always useful
I myself are a more Bryce fan though

πŸ‘: 0 ⏩: 0

gahn [2004-03-15 14:51:50 +0000 UTC]

excellent stuff d00d, been wondering how you created it.
ya gotta love the twist modifier .
n1 on the optmiser too, never used that and i soooooo needed to in some of my experiments that i have to drop as my PC dies

πŸ‘: 0 ⏩: 0

pshem [2004-03-15 14:38:09 +0000 UTC]

spiky thingy things again... I'll try it out sometimes...

πŸ‘: 0 ⏩: 0

gulioz [2004-03-15 14:17:48 +0000 UTC]

wow, this is very helpful! Meby I'll try it out sometime. I never started on 3dsm, so meby this is a good start

πŸ‘: 0 ⏩: 0

artfreakydude [2004-03-15 14:08:20 +0000 UTC]

i think i love you man

πŸ‘: 0 ⏩: 1

artfreakydude In reply to artfreakydude [2004-03-15 14:09:37 +0000 UTC]

ahhh so thats why my spiky floating abstract things were fairly different...i always started with a sphere

πŸ‘: 0 ⏩: 0

asiantuntija [2004-03-15 14:03:46 +0000 UTC]

Hey dude. Thanks very much. Helps a lot.

πŸ‘: 0 ⏩: 0

SpudZ-- [2004-03-15 13:59:40 +0000 UTC]

thank you , thank you

πŸ‘: 0 ⏩: 0

flipside [2004-03-15 13:55:07 +0000 UTC]

This is cool...just downloading a demo of MAX to try this out...truly wonderful.....

πŸ‘: 0 ⏩: 0

tano [2004-03-15 13:50:22 +0000 UTC]

Truly usefull...

πŸ‘: 0 ⏩: 0

xtc-04 [2004-03-15 13:41:15 +0000 UTC]

great.. this is gonna be cool

πŸ‘: 0 ⏩: 0

spikeyone [2004-03-15 13:12:27 +0000 UTC]

i've always wondered how you do these!

πŸ‘: 0 ⏩: 0

hexwork [2004-03-15 13:04:48 +0000 UTC]

Wow ! It will be sooo helpfull.. Thanks man !

πŸ‘: 0 ⏩: 0

zygrael [2004-03-15 12:57:56 +0000 UTC]

great great
u one of ma fav artist, because u help the lilΒ΄artists

appreciated ^^

cool tut, very usefull

πŸ‘: 0 ⏩: 0

rndl [2004-03-15 12:55:34 +0000 UTC]

...or you can just open cinema 4d and apply matrix extrude

πŸ‘: 0 ⏩: 0

Keith-Killer [2004-03-15 12:50:12 +0000 UTC]

I was wondering how you did, thanks a lot. Your a champ!

πŸ‘: 0 ⏩: 0

demoshane [2004-03-15 12:18:48 +0000 UTC]

Shame you dont have more tuts

πŸ‘: 0 ⏩: 1

Silencer-zxs In reply to demoshane [2004-03-29 23:04:37 +0000 UTC]

i'll second that man

πŸ‘: 0 ⏩: 0

badfinger [2004-03-15 12:10:26 +0000 UTC]

Cool Maybe when I have more time I will start another try on 3dsmax

πŸ‘: 0 ⏩: 0

BasicSOUL [2004-03-15 11:38:26 +0000 UTC]

usefull

πŸ‘: 0 ⏩: 0


<= Prev |