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DesdemonaDeBlake — 7 Considerations for World-building with Purpose
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Published: 2015-03-16 18:42:25 +0000 UTC; Views: 9813; Favourites: 199; Downloads: 0
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7 Considerations for World-building with Purpose

“Anybody Can Write a Novel”

Chapter 1 World-building – Section 1 Story Types

With Links to Supplementary Material


When crafting a novel, the first thing you need to know is what type of story you are writing. I'm sure that anybody reading this has a pretty good idea of what they want their story to be about. But for writing with strategic purpose, it is important to answer a few specific questions. Doing so will allow you to establish and purposefully design the foundations for your world, plot, the characters in your story. So grab some notebook paper, or copy this article into a word document, and write down all your answers to the following questions, as will best help you in designing your story.


Question 1: Are you writing a Comedy or a Tragedy ?

This question comes first because all other story types fall within this question. And while there are many types and definitions of comedy and tragedy, it all basically comes down to one question: what happens to your hero in the end? Will they triumph or at least find a happy place to settle, or will the world and plot you have created crush or even kill them? Remember that both of these story types deal with the pains and struggles of life; it is just a matter of deciding who wins in the end.


Question 2: What are you trying to accomplish with your story?

Think about, and clearly define what you hope to accomplish with writing your story—how you want it to affect your reader. Whether you are trying to create hope, to instill anger that drives them to change the world, to entertain, to escape the drudgery of the real world, or anything else, make sure that you know why you are writing, and craft your story accordingly. Tragedy, for example, is more effective in urging your readers to action, while comedy can allow them to have hope in the future.


Question 3: Which of the Basic Story Types does your story fall into?

There are many theories as to how many types of story there are—ranging from one to as many as 36 or more. And it is not so important that you conform to an established “type” as much as that you are able to clearly define what your story does. Doing so establishes a goal for designing the plot of your story. For example: is your story about a quest, revenge, overcoming adversity, finding love, perusing forbidden love, survival, rescue, etc...


Question 4: What type of antagonist does your story require?

Perhaps the biggest factor in determining what type of story you are writing, is that which stands between your protagonist and his or her goals. Are they fighting nature, another person, their world, technology, magic, an ideal, a political movement, themselves, God/gods, or something else? Answering this question, and the question of your protagonist's goal, will indicate exactly what sort of story you are writing.


Questions 5: What is your story's genre?

There are countless genres and hybrids of genres that exist within the realm of literature. Like story type, it is not so important that you use an established genre—in fact, you should feel free to mix genres together if you wish—just as long as you know what you are writing and stay consistent. My mistake in my first novel was trying to cross too many genres as I thought the individual chapter required. I wanted to be scary in the beginning and funny at the end. But failing to keep your story uniform, waters down the atmosphere and undermines the power of your story.


Question 6: What is the intensity of your story?

With any genre, you have multiple intensities. Are you writing dark humor or light humor? Heavy sci-fi that anyone can read casually and enjoy, or heavy sci-fi which requires a certain amount of dedication and preference from your audience? Choosing the intensity will often be linked to whether you are writing Comedy or Tragedy, and will dictate what audience demographic will be interested in your work.


Question 7: Is your story of High Art or Low Art?

Before I explain this, let me just say that I hate the title for this classification system. High Art simply means that it applies to a more specific and exclusive audience demographic, whereas Low Art can be appreciated by a larger audience demographic. It has nothing to do with quality—Shakespeare's work, in fact, was Low Art at the time which it was written. This classification goes along with your story's intensity, to dictate how large the audience niche for your story will be. This question will help you to set the atmosphere of your story—and dictate whether your story should include specific political themes, inside jokes, and jargon, or whether you should use more universal themes, humor, and language that could be understood in multiple cultures and education levels.


I hope this article in my chapter on “World-building” is helpful in defining what kind of story you want to create. Next time, I will be focusing on the technical details of creating an actual world that your characters live in. Please let me know if you have any relevant questions on the topic of “World-building” or anything you would like me to address.


Feel free to comment with other suggested resources. Any questions about writing? Things you want me to discuss? Comment or send me a message and I will be glad to reply or feature my response in a later article. If you enjoy my reviews, please feel free to share my articles with friends, add it to your favorites, become a watcher on my page, or send send a llama my way!


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Comments: 10

SuperiorStory [2015-03-30 04:28:55 +0000 UTC]

I'm going through each of your articles with a story I am working on right now.  Good stuff.

I feel like there needs to be something else to define the notion you are referring to with question#1.   I get what you mean with the positive vs negative ending aspect, but I think there needs to be better phrasing for the whole idea.  Like reaperprojects complaint about the suspension of disbelief on another article.

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DesdemonaDeBlake In reply to SuperiorStory [2015-03-30 12:27:26 +0000 UTC]

Thanks!

Hm... What specifically do you think needs to be better defined? Totally open to suggestions for the next draft of the guide. 

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SuperiorStory In reply to DesdemonaDeBlake [2015-03-30 18:38:23 +0000 UTC]

The comedy vs tragedy idea is that all stories will have either a good outcome for the protagonist or a negative outcome. This is an old concept that stems from ancient Greece. My issue is that the modern definition of comedy is something that has humor, and as society has changed the meaning of the word comedy we should change the phrase or title of this positive negative outcome idea. I see this as a sliding scale because sometimes the hero walks away but it is bittersweet victory. Part of this idea is not just whether or not their is a happy or sad ending, but what the author is trying to convey to the reader and that usually goes beyond traditionally outlined comedy or tragedy. If I had to name it I would call it the End Intent. This would eliminate genre confusion for those who don't understand the old comedy/tragedy idea and it allows for the spectrum of possible endings and authors intent which I think is the purpose of the tragedy/comedy idea.

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DesdemonaDeBlake In reply to SuperiorStory [2015-03-30 21:12:40 +0000 UTC]

Well I would say that the comedy/tragedy is more important to preserve than the genre of comedy (which I would be totally okay with renaming) simply because there is so much history, tradition, and symbolism that goes with it... especially the comedy/tragedy mask, which I really like. Additionally, critics and students of literature have already classified a range withing traditional tragedy/comedy (including the Tragic Comedy, and the Comic Tragedy) that I think works out quite well. But yes, there should probably be a better division between the two words comedy/comedy. 

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SuperiorStory In reply to DesdemonaDeBlake [2015-04-03 03:50:51 +0000 UTC]

well genres have been known to change names so why not?  We could call it humorous, or is that a bone?

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DesdemonaDeBlake In reply to SuperiorStory [2015-04-03 23:14:24 +0000 UTC]

haha, or just "humor" to avoid bone confusion and puns. 

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SuperiorStory In reply to DesdemonaDeBlake [2015-04-04 04:13:00 +0000 UTC]

true.  Nothing worse than a punny genre title.

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Vhestale [2015-03-16 20:04:43 +0000 UTC]

I really like each of your articles like this one, because it makes me reconsider my own story more thoughtfully. Of course, I try to do my best to fix the mistakes, but sometimes I guess I just lack methods.
For example, your advice about the necessity of building chapters with 3 acts helped me a lot !^^

So thank you.

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DesdemonaDeBlake In reply to Vhestale [2015-03-16 20:11:38 +0000 UTC]

My pleasure I'm very glad to put out the information. And, believe it or not, writing these articles helps me as well, by reinforcing what I should be doing, creating a sort of checklist, and forcing me to do a little bit of research. 

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Vhestale In reply to DesdemonaDeBlake [2015-03-16 20:24:49 +0000 UTC]

Yeah, I guess it must feel that way. ^^ It's when I was giving advice to some of my friends about drawings, even if I wasn't that great about it : it helped me a lot to progress myself. ^^

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