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Published: 2014-05-31 09:37:53 +0000 UTC; Views: 1770; Favourites: 40; Downloads: 13
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Description
Blender, Poser, Photoshop---
Hello to all! Thanks so much for taking the time to view my work. And an extra thanks to those who take time to comment and/or favorite. I really appreciate it!
This is a quickie featuring Dawn that I did to test whether jan19's Patchwork Dress could be converted from conforming to dynamic. I had to constrain the straps, but otherwise it came out great. Normal people would probably use it as a hybrid and just clothify the hip (which is the skirt). It's a lovely _free_ dress she made for Dawn to complement the Faces of Africa releases. I'm using it here with Virtual World's lovely texture, materials , and morphs for Dawn. Just to be clear, it's a full morph set, not a single character. And it's _loads_ of fun to work with. The pose is a very slight adjustment of a poser from Art Sorcery's set . I mainly brought the left leg forward more and bent it more to add some interest to the skirt sim. This one is aptly named "Power." The headwrap, earrings, necklace, and sandals peaking through are from my African Wear sets currently in testing. The background is my cyclorama with one of the background materials I've begun working on for my own library.
Technical info: The material on the skin is from Virtual World's set, and it's just great. I used my EM 02 Velvet on the top and my EM 02 Reflective Satin on the bottom. I may need to work on that satin a bit because I ended up boosting its highlights a bit in post. I used my softbox w/ lights prop for the backlighting, a point light with inverse square falloff for the main/frontal lighting, and the ground, my panel surround prop, and a touch of IBL for the ambient light (and reflections). In prework I sculpted Dawn's body a bit using the Morphing Tool in Poser. I touched up her shoulders a bit, and tried to shape her elbows a little more realistically. I used Dawn's Starter and Base morphs, and a touch of scaling. The necklace and shoes are actually dynamic. After the sims were all done, I switched the figure to Unimesh (Figure > Skinning Method > Poser Unimesh) and gave Dawn one level of subdivision and the dress two. I did it after the sims because just changing the Skinning Method to Unimesh can mess up the sim. To convert the dress to dynamic, I imported the mesh from the Geometries folder. I used the _default_ dynamic group on the skirt and used almost default settings, but got rid of stretch (Stretch Resistance 500) and gave it some Dynamic Friction (0.4). I made a second group with higher Fold (20) and Shear (80) Resistance, but a fairly low Stretch Resistance (80). I gave it really high friction (Static 0.95, Dynamic 0.9). I added the bodice and waistband materials to this group. Then I used the Group Editor to constrain most of the straps (comes up from clicking Edit Constrained Group). I would have made them a less stretchy dynamic group, but they were going nuts in the sim. That happens sometimes with meshes not designed for dynamics. It's a clean mesh, but some times that's not enough. I also moved the figure a bit back in the first frame, which probably would have looked a bit cooler if the dress had a train.
In post, I touched up the straps using Liquify. I then used layers and Auto Level to adjust colors and make everything pop a little more. I then added masks to my color adjustment layers and painted in them to change the amount of the different adjustments. I made the hair a bit brighter to contrast with the background more, and lightened the highlights on the skirt.
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Comments: 20
MiladyDuchess [2014-09-16 15:42:33 +0000 UTC]
I like how her expression and pose seem to hold wonder, peace, and strength. The expression is beautiful and so are her clothes. Very nice job .
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Wolfberry-J [2014-06-07 15:09:07 +0000 UTC]
Beautiful pose and fabric! I like the definition in her arms.
👍: 0 ⏩: 1
kobaltkween In reply to Wolfberry-J [2014-06-10 16:35:03 +0000 UTC]
Thanks! I really felt like the elements came together well in this one.
👍: 0 ⏩: 0
DapperMan [2014-06-05 23:45:15 +0000 UTC]
Wow, I love that hair from this angle, and the jewelry. Nice job on the conversion to dynamic cloth, and thank you for the technical info on your clothing sim. It's always nice to see how you do things.
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falsedelic [2014-06-03 00:49:09 +0000 UTC]
Beautiful work. The title sets the image off perfectly.
👍: 0 ⏩: 1
kobaltkween In reply to BrandonScottPilcher [2014-06-07 08:15:44 +0000 UTC]
Oh, thanks! It's mapped to take tiled textures well, so it could take just about any seamless fabric texture you can find for the color.
👍: 0 ⏩: 0
lil-razzle-dazzles [2014-06-02 05:55:30 +0000 UTC]
Whoa, you just keep pulling them out of the bag! That's so real, especially the design on the skirt portion. You know how on conforming clothes, the design gets warped from bad UVs or whatever they're called. Yours are still pristine and perfect with no warping in the design. Awesome!
Dawn has really nice musculature in the arms and nice elbows. They're really fixing her up.
Great job, Malaika!
👍: 0 ⏩: 1
kobaltkween In reply to lil-razzle-dazzles [2014-06-02 14:01:04 +0000 UTC]
Oh, thank you! I can't really claim any credit on the UVs or textures, because those are all jan19's beautiful work. But it is easier with dynamic clothes. You just say, "Don't stretch," and it doesn't. Conforming clothes morph and bend, which means the UVs and textures morph and bend. It's one of the many reasons I don't use them much.
I'm definitely enjoying Dawn. She's cleaner and simpler as a figure than V4. I find her easier to sculpt, too. But I'm sure that's partly my own lack of skill.
👍: 0 ⏩: 0
Shango-ThunderStones [2014-06-01 17:38:15 +0000 UTC]
This is lovely. Thanks for sharing the info. It makes me want to get the faces of Africa collection. but I must resist. First got to pay RL bills and foods then I'll get my hobbies fed...
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kobaltkween In reply to Shango-ThunderStones [2014-06-06 08:21:43 +0000 UTC]
Thank you! Yes, I definitely recommend the Faces of Africa products. But, of course, real life comes first. That's the way it has to be.
👍: 0 ⏩: 0
MrSynnerster [2014-06-01 17:09:10 +0000 UTC]
I LOVE the hair!!! I've been looking for something like that for a while.
👍: 0 ⏩: 1
AetherDreams [2014-05-31 14:07:45 +0000 UTC]
I actually did not realize that was Jan's skirt at first. I personally love dynamic clothing. Also, thank you for providing the specs on your render. It is helpful to see what other people do.
👍: 0 ⏩: 1
kobaltkween In reply to AetherDreams [2014-05-31 16:08:28 +0000 UTC]
Oh, you're welcome! I learned everything I know from other people's posts, so I try to pass at least some of it along.
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AetherDreams [2014-05-31 14:05:10 +0000 UTC]
Gorgeous! I can hardly wait to see this up in the store. Your work is fantastic!
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