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Manixolated — Goblin head low poly mesh

Published: 2006-07-19 07:17:36 +0000 UTC; Views: 111; Favourites: 0; Downloads: 17
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Description The first mesh for what will become a 3D remake of Goblin snowman from Magic: the gathering card game. [link]

The polymesh is quite a mess, it's hard to see but there are allot of triangles and other ugly stuff but I always do allot of crap in Photoshop to fix that sort of thing.
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Comments: 8

trulyhistoric [2006-11-07 22:02:48 +0000 UTC]

Wow ur stuff is so crazy i just love it all!

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Manixolated In reply to trulyhistoric [2006-11-07 23:13:00 +0000 UTC]

What a nice girl, thanks Blondy.

👍: 0 ⏩: 1

trulyhistoric In reply to Manixolated [2006-11-08 00:11:49 +0000 UTC]

haha crazy

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metalsky [2006-07-20 17:20:13 +0000 UTC]

This is really good, do you do a lot of 3D?

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Manixolated In reply to metalsky [2006-07-27 20:27:53 +0000 UTC]

Thanks.

I got into 3D about 6 or 7 months ago but it's all I do now, so much fun.

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metalsky In reply to Manixolated [2006-07-28 19:18:39 +0000 UTC]

Yeah!

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maxytaxy [2006-07-19 13:02:42 +0000 UTC]

What program are you using? You can probably get a plug-in that decimates, or lowers a mesh's poly-count with as few triangles as possible. I went to a game developers' exhibition the other day, and there was a seminar on that very issue. Anyway, great work. I look forward to seeing the finished snowman/goblin.

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Manixolated In reply to maxytaxy [2006-07-19 20:30:01 +0000 UTC]

I just use Zbrush 2.0, the triangles are from subdividing only certain parts of the mesh which I had to do because I needed extra polys in places like the ears and mouth. I guess the best way to avoid such things would be to plan ahead but it shouldn't be too much of a problem.

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