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Published: 2008-09-21 04:56:46 +0000 UTC; Views: 627; Favourites: 0; Downloads: 13
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Description
Autodesk Maya 2008Adobe Photoshop CS3
The wire frame render of my squirrel model. Original mesh is 6440 tri's, smoothed twice for the render. Easily used as a game model if the extra deformation edge loops are removed around his hands, eyes, legs and mouth.
Comments and critiques are always welcome!
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Comments: 3
CrucifixJEL [2008-12-03 19:12:35 +0000 UTC]
For the tree, I doubt you really need THAT MUCH polygons since the overall shape from what I'm looking in the picture looks like it could still remain the same even with a very low polygon count on it. Same thing with the squirrel. By looking at the overall form, it seems like it didn't really need those extra triangles and still looks the same as well as deforming pretty much the same way.
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Maxidius In reply to CrucifixJEL [2008-12-03 19:55:34 +0000 UTC]
Yeah, they were both modeled to smooth. I should have put up the wireframe of the low poly. They can be rendered in low or high poly, I just went with the high for my beauty renders since overall, there still wasn't a ton of polys.
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CrucifixJEL In reply to Maxidius [2008-12-03 20:00:05 +0000 UTC]
it still looks awesome...including the final result you had...nice texture and lighting...kudos to you! XD!
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