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Published: 2013-10-11 02:26:08 +0000 UTC; Views: 10542; Favourites: 97; Downloads: 200
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Description
Note: This only works with versions of Blender that are older than 7.0 for some reasonMetasequoia works as well. Open Metasequoia, go to "File" -> "Insert", select the .obj file, and save it as an .x file.
Tidus!
I'm not going to teach you the ins and outs of Xnalara or Blender, okay?
I'll give you links, but that's it
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Comments: 91
Reseliee In reply to ??? [2019-02-06 14:42:07 +0000 UTC]
This? I used this old English PMD Editor:Β
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SoraJakeBlade [2019-01-11 17:23:58 +0000 UTC]
can you link me how to edit a face in blender?
also when i open the model or try to once exported it doesnt show up at all
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SoraJakeBlade [2017-06-24 16:32:48 +0000 UTC]
if i link you models can you convert them for me please?Β
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Ruka-yatori [2017-06-15 13:42:15 +0000 UTC]
can you please help with my problemΒ Β
i want to import models to blender but it does not workΒ
the models don't appearΒ Β
it say "Python Scripts Error:Check Console"
and on the other black Β windows of blender it say " IndexError:List index out of range"
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Reseliee In reply to Ruka-yatori [2017-06-16 00:20:23 +0000 UTC]
Not sure how to fix that. It seems like the newer versions of Blender don't like .obj files.
The only ways I know how to fix it are to use blender version 2.69, or use Metasequoia to convert the files from .obj to .x
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Ruka-yatori In reply to Reseliee [2017-06-17 13:44:26 +0000 UTC]
does it work on blender version 2.69 for real!! Β
my models are mesh. ascii and in blender version 2.49 i can import them ( but in my case it won't work Β )
in blender version 2.69 can i import mesh.ascii models??
and in Metasequioa too??
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Reseliee In reply to Ruka-yatori [2017-06-17 14:22:44 +0000 UTC]
I only know it works on .obj files. I think you can use a plugin to get it into Blender though
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Ruka-yatori In reply to Reseliee [2017-06-17 14:45:04 +0000 UTC]
oh i seeΒ Β thaaaank youuuu sooo much for helping meΒ Β Β
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CarmenVocaloid [2017-04-29 10:58:47 +0000 UTC]
Does it woks? I mean, has the model bones and can use MMD motion datas?
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Reseliee In reply to CarmenVocaloid [2017-04-29 12:57:51 +0000 UTC]
No. It's in it's raw form, meaning there are no bones, no expressions, no physics, nothing but the mesh
You'll need to rig everything yourself
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MegatronDBZ [2017-04-26 23:04:53 +0000 UTC]
Could u possibly convert a model from xps to pmd for me?
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CogetaCats [2016-03-22 23:00:36 +0000 UTC]
hello, I don't have no XNAlara software on my computer, but he would be possible to convert a model for MMD? thanks
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BarbieRoberts In reply to CogetaCats [2016-05-04 21:29:39 +0000 UTC]
You have to download it
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Reseliee In reply to Rankz8 [2016-03-10 02:33:06 +0000 UTC]
If you have the PMD/PMX plugin you can export it as .obj
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7namine [2016-02-16 18:18:02 +0000 UTC]
Simple tutorial (Ty for that) But when I imported the model into PMD it worked....only thing is that you can see through the model at every angle. Have no idea how to fix this >_<
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Reseliee In reply to 7namine [2016-02-16 18:31:57 +0000 UTC]
In the MA tab if you change the "A" box number from 1 to 0.999 that should fix it ^^
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7namine In reply to Reseliee [2016-02-16 19:07:28 +0000 UTC]
wow that would've taken me forever to figure out So simple smh XD thank you so much haha.
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Reseliee In reply to ARTonette [2015-10-30 04:25:46 +0000 UTC]
Think so. You'd probably have to go to "Insert" and select the .obj file. Then save as an .x file & continue with the tutorial.
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Miss-Dew-Drop [2015-09-07 23:11:58 +0000 UTC]
After an hour or so, I finally got my imported model in PMD editor! THANKS~!
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Sunagirl [2015-06-02 09:12:03 +0000 UTC]
I don't have xnalara or blender ;_;
I don't suppose I could give you files to convert for me?
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Reseliee In reply to Sunagirl [2015-06-02 16:10:14 +0000 UTC]
They're both free actually
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Sunagirl In reply to Reseliee [2015-06-02 18:42:13 +0000 UTC]
I've tried to get xnalara before, but i can't even get it to start. :/
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animefreak491 In reply to Sunagirl [2015-08-23 11:15:02 +0000 UTC]
You have to download a file. I had that issue. What happens when you try to open XNAlara?
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Sunagirl In reply to animefreak491 [2015-08-23 22:32:28 +0000 UTC]
Nothing.Β It doesn't do anything at all.
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animefreak491 In reply to Sunagirl [2015-08-26 03:44:51 +0000 UTC]
Doesn't something like XNALARA HAS STOPPED WORKING or something like that?
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Sunagirl In reply to animefreak491 [2015-08-26 14:18:06 +0000 UTC]
no. it literally just does nothing.Β No windows or error messages. it's like i didn't even click it.
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animefreak491 In reply to Sunagirl [2015-08-26 19:49:36 +0000 UTC]
This comment helped me out. Hope it does for you.
The link is over there if you want to give it a shot:
xnalaraitalia.deviantart.com/jβ¦
Also, you will also need to download and installΒ Microsoft .NET Framework Β andΒ Microsoft XNA Framework Β to runΒ XNALara.
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blacktwisted [2015-05-25 07:36:39 +0000 UTC]
I know this is rather strange. but maybe you can help me with this problem.Β When i put my model in pmde, it doesn't appear. like, the vertices are there. Actually, I have a deviation that can probably explain it better. blacktwisted.deviantart.com/arβ¦
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Reseliee In reply to blacktwisted [2015-05-25 14:52:47 +0000 UTC]
The diffuse might be blank. Try clicking on an MA and change the first color box to white (that's what I usually do when I run into that problem)
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blacktwisted In reply to Reseliee [2015-05-25 16:52:00 +0000 UTC]
it's not working...T_T and I think they're white by default.
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A-e-r-i-n [2015-04-23 06:57:20 +0000 UTC]
Ok can you make an updated version of this with the latest blender please?
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HarumiTei [2015-04-08 08:19:35 +0000 UTC]
Ummm...sorry to interrupt
I want to convert model to PMX Editor, but after I dragged it to PMX Editor, clicking OK....
........Nothing happened ;A;
No model, no vertices, nothing at all
I thought it was invisible, but there was nothing there...
Do you know a way to fix this?.
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Reseliee In reply to HarumiTei [2015-04-08 17:20:46 +0000 UTC]
I've tried putting it into PMXe too, and I didn't get results either.
BUT! I load up the .x file into PMDe and save each part into PMD format (MA1, then MA2, or both if I can,) then load it into PMXe.
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HarumiTei In reply to Reseliee [2015-04-09 00:02:02 +0000 UTC]
I see
Which version of PMDe did you use?
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Reseliee In reply to HarumiTei [2015-04-13 01:10:53 +0000 UTC]
Not sure. It's an English-translated version I found here on DA
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HarumiTei In reply to Reseliee [2015-04-13 01:43:00 +0000 UTC]
I figured out how to solve it ^^
Use noesis to convert the OBJ to OBJ again, then convert the noesis OBJ to x using Blender
Just telling you if other people are having the same problem ^^
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lengxuefenghun [2015-04-03 18:23:29 +0000 UTC]
after I export .x files, when I open it in PMD editor, there is no texture on my model, it is a total white model~! What's wrong with it?
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Reseliee In reply to lengxuefenghun [2015-04-03 19:28:36 +0000 UTC]
The file name may be too long. If that's the case, you need to rename it in the folder its in and in PMDE
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TheBizarreKazeko [2015-02-24 03:13:08 +0000 UTC]
Um, I can't get xnalara on my computer. :/ But, could you please help me convert a model?
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TheBizarreKazeko In reply to Reseliee [2015-02-24 21:57:22 +0000 UTC]
Thank you
Do you think you could convert these three, or just Phoenix Wright?
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TheBizarreKazeko In reply to Reseliee [2015-02-27 23:55:38 +0000 UTC]
OKay, thank you. The download link is on the page.
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