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Published: 2011-08-24 12:36:16 +0000 UTC; Views: 6575; Favourites: 40; Downloads: 16
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Professor Interface's Essays: Analysis of Cartoon PhysicsIssue 3: Flattening
"Flattening" is the term for when due to cartoon physics or abnormal physical properties, a character is subjected to compressional forces and harmlessly pressed thin instead of injured. Although cartoon physics is subjective by its very nature, I will try to cover the basic trends and things that make them common.
Compressional Forces?
Yes, that's what I said... oh, I forgot. Not all of you are physics majors. No matter, I'll explain.
Compressional forces are when two "pushing" forces act on a subject from different directions, such as the pressure of a heavy weight falling from the sky and the supporting force of the ground below.
Of course, this is in contrast with tensional forces, which are still in opposite directions but pulling instead of pushing. If you were to chain someone's ankles to a wall and then pull really hard on their arms, your pull and the tension of the chains would be an example of tensional forces. (I'll get back to that on Issue 5 "Elasticity".)
Remember: a pushing force acts away from the direction it's coming from, and a pulling force acts towards the direction it's coming from.
Two types of flattening
There are two basic types of flattening: normal flattening and disk flattening. Which one is applicable depends on the direction of compression and the orientation of the subject at the time.
To determine the type you need, you first need to plot two lines in three-dimensional space: the force line and the orientation line. The force line is parallel to the direction of the compressional forces; for example, in the heavy object/ground example noted above, the force line would be vertical. A good rule of thumb to remember is that if a subject is flattened against a stationary surface, such as the ground, the force line will always be perpendicular to that surface.
The orientation line is parallel to a rough estimation of the character's spine at the exact moment of the flattening; for example, if they were standing up the orientation line will be vertical.
The type of flattening is determined by the relationship between the force and orientation lines. If the lines are roughly perpendicular, a normal flattening occurs; if they are roughly parallel, a disk flattening occurs.
Be very careful when plotting these lines, as some situations can be complicated. Try to picture the situation in slow motion. For example, if a person is flattened by a steamroller, the roller will most likely knock the subject over before crushing them, which means they'll be lying down during the flattening, and the orientation line will be horizontal. Because the subject is pressed against the ground by the roller, the force line will be vertical.
Normal Flattening
As noted above, normal flattening occurs when a subject is flattened with a force perpendicular to their orientation (for example, run lengthwise through a laundry wringer). Typically the subject will appear no different when viewed from a direction perpendicular to the force line, having had their outline preserved perfectly.
Although there are exceptions, the majority of the displaced mass typically disappears entirely until the flattening is undone. This apparent violation of the law of conservation of mass is a prime example of the "Coyote effect", the effect that allows cartoon physics to undermine all other branches of physics and science whenever appropriate.
Disk Flattening
Disk flattening takes place when a subject is flattened parallel to their orientation (for example, crushed by a falling object while standing upright). As the name implies, the subject is compacted into a circular disk by the compressional forces. Often the subject's face will decorate the front of the disk, not unusual because a common instinct when one is about to be crushed by something is to look up at it.
This occurs instead of normal flattening because the ratios of the subject's bodily dimensions mean a significantly higher percentage of displaced mass, so it spreads out radially instead of disappearing. The Coyote effect noted above is weaker with disk flattening than with normal flattening, but still prevalent.
Final Observations
There are many other details to consider about flattening, but they are typically much less constant than those discussed above. Such details include how rigid the flattened subject is, their ability to move or speak when flattened, and how easily the flattening can be undone. (For the last one, sometimes the subject will "pop" back to normal by themselves after a moment, but sometimes they'll have to be restored via external stimuli such as inflation or exposure to steam or hot water.) As there is no clear precedent to them, I shall not discuss them in detail. As I said at the very beginning, cartoon physics is subjective by its very nature.
Always remember, do not rely on cartoon physics to save your life unless you are absolutely certain it applies. Get in front of a steamroller and it could very easily break every bone in your body!
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Comments: 23
101000011110 [2016-12-10 03:58:31 +0000 UTC]
Now, I do enjoy this, but you forgot One Crucial Element. Physics. If I recall, one of Sir. Newton's laws of Physics, "Matter can not be Created or Destroyed". What I mean by this is that in most pictures that Show a person, say, rolling a Flattened person up and carrying them As if they weighed 5 Lb is impossible. Now, how this applys to Newton's Law, is quite simple. For example, let's say we have a 190 Lb subject. And then the Subject is flattened. The person doesn't lose Weight. Meaning it is now a Person the size of Paper that Weighs 190 Lb. This also goes with all the others types. I just thought that you should have Added this in.
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sonicinterface In reply to 101000011110 [2016-12-10 13:02:21 +0000 UTC]
It has become obvious to me from your comments that you have next to no idea what you are trying to criticize. Please remedy that before embarrassing yourself with any further outbursts.
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101000011110 In reply to sonicinterface [2016-12-10 17:31:29 +0000 UTC]
Uhh..I'm not really Critiquing. I'm just pointing out something that you forgot.
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sonicinterface In reply to 101000011110 [2016-12-10 20:35:38 +0000 UTC]
Even if I actually had neglected that detail (which, by the way, I didn't-- did you actually READ the document?), that's hardly the point. The point is that you're trying to school me on a subject you think you know more about than I do, in an apparent attempt to feel superior to a random person on the Internet. And judging by the comments on your profile page, this probably isn't an isolated case. There may be more pathetic ways to live life than that, but I can't think of any off the top of my head.
Here's what I want you to do. Step away from your computer, go outside, and do something that people will be grateful to you for. Help someone in need, or do some charity work, or do anything that doesn't make whoever you're interacting with hate you.
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101000011110 In reply to sonicinterface [2016-12-10 22:00:50 +0000 UTC]
Dude, you don't have to be an Ass about it. And it sounds like you're trying to be the Superior one. I just wanted to give out that Information.
:I
Really. Calm down.
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flattenedsteamroller [2016-05-26 14:19:59 +0000 UTC]
so what interests you about flattening?
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sonicinterface In reply to flattenedsteamroller [2016-05-26 15:28:54 +0000 UTC]
Dunno. It just feels like something I can provide my own take on.
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lucky2563 In reply to lucky2563 [2011-09-02 16:33:23 +0000 UTC]
wait... the one aftyer this one.
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Tmaneea [2011-08-24 20:53:58 +0000 UTC]
Very nice analysis. I like the concept of analyzing toony physics through the lens of a scientist. It got a bit too technical for my tastes, but it works overall.
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sonicinterface In reply to Tmaneea [2011-08-24 20:54:31 +0000 UTC]
Actually, I was a little worried that it wasn't technical enough.
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Tmaneea In reply to sonicinterface [2011-08-24 20:58:43 +0000 UTC]
Sure, you could've gone deeper, but you were nearly losing me when discussing perpendicular lines. I'm just not a very technically minded person.
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MK2716 [2011-08-24 19:48:18 +0000 UTC]
Nice. I've actually wanted to do something like this myself maybe.
I like when flattenings are described, and this actually is perfect!
Good job. =3
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sonicinterface In reply to MK2716 [2011-08-24 19:50:10 +0000 UTC]
Like I said, I woke up feeling analytical this morning. And I figured this would be a good newbie reference to have so no dumb mistakes are made.
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Touma-the-Wolfdog In reply to sonicinterface [2011-08-24 14:00:53 +0000 UTC]
It's a play on words, SI. Look at the first two words carefully
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Touma-the-Wolfdog In reply to sonicinterface [2011-08-24 14:05:01 +0000 UTC]
I wasn't sure if that was who you were talking about, so I disguised it so that if it was, it wouldn't spoil anything.
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Touma-the-Wolfdog In reply to sonicinterface [2011-08-24 14:23:26 +0000 UTC]
Ah, well, I figured as much.
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