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Chromattix — Test - Procedural Vue Planets

Published: 2009-03-13 10:30:44 +0000 UTC; Views: 13231; Favourites: 234; Downloads: 0
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Description It may not be the most artistically breathtaking thing to show in your inbox, but don't under-estimate it - these planets were made using NO image-based textures at all! virtually made from nothing but clever use of filters and functions alone!

That's right, 100% pure Vue work right here The function editor (not that I'm pro at this challenging yet powerful aspect of Vue but have spent hours experiemnting recently) can be used to create some stunning materials as these here which when applied to a series of layered spheres, can make very realistic planets! So imagine how much cooler this would be if I did work my Photoshop magic over it, but that would defeat the purpose of my test here

Some of the advantages of fully procedural materials include:
- Uses WAY less memory, each planet-object and their materials don't even use one MB of space (lol, bit of a pun in there)
- Dosn't get that "distortion" at the polar areas of the sphere that image-based textures do, so these planets can be rotated and viewed from any angle without weird "polar suction"
- Higher detail, since image-mapped textures lose quality fast as you approach closer, these do too an extent and become a bit blurry, but not in an unnatural "pixellated" way
- Easier to edit, rather than making a new map for a new planet all over again, the proportion of land to sea can be easily be changed, as can the colours of the planets, the level of cloud-cover and how swirly they are and so on.

This is a preview showing 2 of 4 planets I have made for a high-grade resource pack for Vue users that I'll intend on selling on Cornucopia (gotta get a store account first ) like most things there, it won't be expensive, but since this is an original idea that practically every Vue artist will wnat, hopefully it can reel in some pocket money for me, whilist giving Vue user's the best planets available to use in their sci-fi scenes (Most of the space-related stuff there at the moment is really dissapointing )

A far bigger (and dearer) pack is in the making, it will contain these four planets plus a shitload more! things like Ringed Gas Giants, Suns and even nebulae that I have made directly in Vue - for Vue

Might move to scraps later, depends on how many faves it gets (I don't think it would get much )
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Comments: 163

Chromattix In reply to ??? [2012-08-21 03:41:23 +0000 UTC]

When I was making these I didn't really consider the sizes as much as I would now. Since there were no other, physical things to compare them too, it didn't seem to matter even if they were just a few hundred metres across (which sounds about right ) Creating them in real-size seems impractical for Vue, but might be necessary in scenes that feature real, spherical-terrain planets as foreground element (even then, you can often "fake" a planet being closer or far anyway by changing its size and vice-versa, it only becomes an issue in animations)

Since I was using the mapping mode "object-parametric" for the materials - it didn't matter if I had to change the scale of the materials, since they would scale "with" the object anyway (I use that mapping mode for almost everything, on my personal plants and other objects for instance) since its great to avoid unwanted scaling issues in materials

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CodemasterJD In reply to Chromattix [2012-08-22 06:08:02 +0000 UTC]

Thank you!

Object-Parametric does seem to work pretty well, I'll play with that.

Thanks!

== John ==

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CodemasterJD [2012-08-18 00:40:08 +0000 UTC]

I know this is an old picture, but it looks great! I tried doing the same approach; I wanted a large planet hanging in the sky over a normal scene, but for some reason with some types of atmosphere, the procedural sphere doesn't show up. I'm still experimenting. I love AO, GR, GI, so that might be part of the problem.

== John ==

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Chromattix In reply to CodemasterJD [2012-08-18 02:12:43 +0000 UTC]

Adding actual planets to a Vue scene can have very different results depending on the type of atmosphere. Standard atmospheres create very weird results. The planet will just be a solid-colour circle taking on the colour used in the fog/haze tabs. In the volumetric atmosphere it can look decent sometimes, but it will show through clouds even if the clouds are lower and closer. Really the best results are done using them in a spectral atmosphere since it "behaves" more like a real life situation.

If they disappear into the atmosphere then there could be too much fog or haze. Or the Aerial perspective may be set too high (but some is needed to help make the planets look like they are beyond the atmosphere, not in it ) Lighting shouldn't affect how they look. Only GR lighting will cause the back-side of the planet to also catch some unwanted reflected light. This can be resolved by not having an infinite ground plane or terrain

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briang61 [2012-02-24 20:43:59 +0000 UTC]

Hi, I just stumbled across this link in an effort to find a tutorial on making a procedural earth just exactly as you have. Have you been able post your stuff for sale on Cornucopia yet? Have you produced a tutorial by any chance?

I need to make a very large earth and get in close to the atmosphere. Obviously texture based earths start to look like crap when you try to get too close. I'd love to know how you created yours.

Keep up the great work!
Brian

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Chromattix In reply to briang61 [2012-02-25 02:55:40 +0000 UTC]

I wish I could have created a Cornucopia3D store account to sell these. They would have been up by now. But previous attempts about trying to set one up were just ignored. I saw it as an opportunity to make ones better than these here so I did. I worked on creating heaps of planets of all types over a few months.

Then the file got corrupted and I lost EVERYTHING! I have never been so disappointed in all my life. I don't have these anymore and it will be a long time before I bother trying to make them again I will say though to use the mapping mode "Object-Parametric" that way the features will scale, move and rotate with the planet-sphere, rather than change (it's the only way you can get procedural materials to behave like image-based maps that "stick" to where they are on the object) The seas were created used a mixed material with a function to get a distribution of water and land materials

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briang61 In reply to briang61 [2012-02-24 21:03:36 +0000 UTC]

I just read through all the posts and found the one where you revealed the similarity to africa was purely coincidental. Here I thought it was. What a great illusion.

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Garden1988 [2011-08-08 02:25:08 +0000 UTC]

I'm in the same boat as infrah, just found out about vue.
was interested specifically for space scapes, this excites me as to the possibilities
U know of any decent tutorials? before i go looking.
Or u be willing to skim through some quick tips?

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Chromattix In reply to Garden1988 [2011-08-08 06:19:45 +0000 UTC]

Vue can potentially be of big help in space scenes but it is mostly geared towards landscapes. There are some people who know what it takes to make good space renders in Vue but it is very tricky and I don't often see Vue space scenes that are any good to be honest I have found a way of creating planets better than these old versions here now (though I lost the file, that was a grand waste of hundreds of hours worth of experimenting right there! ) But I haven't seen many others get quite the same results.

Still, the best space scenes I can think of rendered in Vue with no postwork necessary would be ones like [link] [link] or [link] to name a few, they wouldn't have been easy though since while Vue comes with a lot in regards to landscape resources - it doesn't have very good space resources, stocks or your own work is usually the best way to go

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Garden1988 In reply to Chromattix [2011-08-08 09:23:22 +0000 UTC]

Ahh you still doubtlessly have the knowledge accumulated in the experiments nothin is ever lost.
still a bitch tho

U got any recommendations of a superior space scape program? ive been lookin around but most recommendations are for terrain heavy programs, sadly, pretty much expect im outa luck... gonna have to do this the hard way...

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Chromattix In reply to Garden1988 [2011-08-08 13:57:03 +0000 UTC]

That's true, it just will be a real bitch spending the months re-doing everything, with Vue because procedural materials have a random nature to their feature, some of the effects you get can be by pure chance and I got some nice ones that I probably won't be able to replicate exactly again

There isn't really much for space scenes, what many do, even me most of the time is just create it directly in Photoshop. Whether I choose a 3D program or not depend son what I feel like using at the time and how realistic I want it to be. Photoshop made planets can look pretty good and that's what many use

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Garden1988 In reply to Chromattix [2011-08-08 23:53:08 +0000 UTC]

Haha I've had that sentiment many times over lost work... more often than not the following endeavors surpassed to originals, it is sad though to know something that gave you that warm pride and satisfaction is gone forever ...... fuck it!

Guess I will just stick to zbrush and photoshop, i did seem to be hoping for an all in one mega program haha quite naive!

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infrah [2011-06-11 20:50:42 +0000 UTC]

fuck i just found out about vue. i never knew it was possible to make somthign like this!!!>!!?!?! wOw amazing ! !

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Chromattix In reply to infrah [2011-06-12 02:57:03 +0000 UTC]

Most Vue users still don't know how to make realistic planets using just procedural materials on ordinary spheres like here. Since this I greatly enhanced their detail, but the file got corrupted so now I lost all those months of work

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foscus [2009-04-28 02:33:40 +0000 UTC]

very nice work mate!, since its procedural...can you name an animation say zooming down through the cloud layers and up the coast then onto land and over mountains etc? when does it lose detail? i havent played with this in VUE yet

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Chromattix In reply to foscus [2009-04-28 04:58:22 +0000 UTC]

I'll admit that it starts losing detail once you get closer than here (but that's in a fairly big render though, so if it's a small thing like an animation, you could go closer) Since once really close, you can sorta see evidence of the mathematical algorithm's (I'm not sure if that's what it's called, so lets say "the stuff that makes the pretty colours" ) Mainly in the clouds, the actual surface still looks pretty sharp (especially along the coasts) from say - a satellite view) But the clouds at that close do appear kinda soft and sometimes showing strange artifacts

Terrgen 2 still holds the position for best planets where you can view from as far as space or as close as ground-level. These here were just created for those who want nicely detailed planets for outer-space scenery, but without the hassle's of texture-based materials (like huge memory for high-res maps, or that "distortion" that they create in the polar regions) I've finished the proposed packs a while ago, but I'll admit I've been slacking off when it comes to making a cornucopia-broker account (since I have a pack of 40 atmospheres I made for that purpose too, and more ideas for down the track )

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foscus In reply to Chromattix [2009-04-28 07:53:51 +0000 UTC]

oh very nice! this terragen2, can it do any sort of animation? because im trying to do a cinimatic or atleast get the basics of the cinimatic done, and i cant seem to find anything thats good at doing a space scene fly by type thing without requiring 90hours of nodeling/texturing/scene prepping..etc :\ I'm sure you are familiar with and his works with me on some concept planets etc? that is sort of the planitart look im going for. But yeah say if terragen 2 can render animations and set up proper animations that would be ideal. what are your views on this situation? any advise would be apreciated

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Chromattix In reply to foscus [2009-04-28 13:00:43 +0000 UTC]

Yeah, TG2 can also do very good animations too. But it may be a bit more complex to pick up on though, and that program also has a slower render engine too...Still, here's an animation I saw on their site [link] and here's an older one that used to be on the official site, but I could only find it on youtube [link] which shows how well it handles animating from space to ground level But don't get too excited, since TG2 is pretty tricky, which is why I chose Vue instead

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oldnewone [2009-04-23 17:36:18 +0000 UTC]

your comments are monstrously long

but your work is absolutely gorgeous

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Chromattix In reply to oldnewone [2009-04-24 05:33:17 +0000 UTC]

They always are I often could add even more again, but I have to limit myself or no-one will ever read them Still, don't you just hate it when you see mindblowing work and yet the artist has nothing to say about it? I always like to know as much as I can, so I do that for others here Glad you liked my gallery

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oldnewone In reply to Chromattix [2009-04-24 16:43:48 +0000 UTC]

well,i got lost like two lines into it:i know nothing about the technicalities of 3D artyeah...am expecting some epic recollection,all i see is dots or a smiley then i have to ask which totalling defeats the purpose of the box in the first place.I loved it,breathtaking environments and it's all yours,like you built it from scratch which is freakin amazing,i totally respect you for that.keep it coming

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soloact-the-bard [2009-04-21 08:45:31 +0000 UTC]

I like them

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nisht [2009-04-12 00:37:46 +0000 UTC]

hihihihi 175favs so far..i think you wont be scraping this...looks pretty good,i also very much like the discussion with hoevelkamp has some tips hidden in it..well guess im gonna give vue a second chance.meeeeeeeeeeu,mrh

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Chromattix In reply to nisht [2009-04-12 04:47:36 +0000 UTC]

Lol, I wasn't expecting it to make it past 50 since it's a pretty plain scene, but maybe those who faved liked it for its "realism" and not so much it's artistic appeal

If you have Vue, you shouldn't give up on it, it's great especially if you want to make a Terraspace scene Perhaps the most knowledgable deviant on the program would be =nukeation

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Lord-Quake666 [2009-04-07 14:30:27 +0000 UTC]

Amazing planets, I love the way you got your procedural maps to work so smoothly, I've always found it a pain in the arse to make procedural planets (although I have attempted it a few times with some success).

Either way, awesome planets

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Chromattix In reply to Lord-Quake666 [2009-04-08 03:53:05 +0000 UTC]

Thankyou, most of it was trial and error, there was also a lot of mixing" materials too - particularly the main planet itself with the continents and oceans. However they are actually a set of 4 concentric spheres each just a wee bit bigger than the one underneath, and certain materials are applied to certain spheres (one for the planet, two different cloud-layers and one volumetric one for an atmosphere)

I saw your Criahr system deviation, that's OK (I was expecting worse with how you said it was a pain to do lol ) Maybe that would look nicer if the bump-setting was reduced too...Hmm, I think even on my smaller, rockier worlds (not shown here) the bump amount never went any higher than 0.50 anyway, good luck! just keep practicing

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Lord-Quake666 In reply to Chromattix [2009-04-08 04:28:58 +0000 UTC]

Hey no problem, you certainly made two very wonderful procedural texture planets

Hah yeah, my Criahr system deviation was made like in 2006 or so, so it's not very great to say the least and I haven't uploaded any of my more recent procedural planets, because I didn't think anyone was particularly interested.

But none the less, your two amazing planets certainly outclass my skills at creating procedural planets ^^

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Rocky1990 [2009-03-31 17:10:19 +0000 UTC]

Absolutely positively killing. Can you please share some? I wanna see how your cloud system works.

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Chromattix In reply to Rocky1990 [2009-04-01 03:32:01 +0000 UTC]

Share em? no way! not when they have the potential to make me a mint over at Cornucopia

BUT! I will give you the basics of it, and that is I think I started with a terrain fractal, since in the function editor there's a lot of options not available in most functions (like "smooth area altitude" and so on) as well as a turbulence node...Basically the clouds were edited from something like that, much of which was lucky experimenting too. All of that is only for the transparency function though, eveyrthing else is rather just a basic white material applied to a sphere slightly larger than the planet itself By changing just a few settings, I was able to make a unique cloud pattern each time and practically "live off" the one main function I edited from a terrain fractal

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Vapel [2009-03-31 08:58:13 +0000 UTC]

wow! that is so amazing, great angle of the earth, just wow...

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Chromattix In reply to Vapel [2009-03-31 09:04:22 +0000 UTC]

Lol, thanks

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Vapel In reply to Chromattix [2009-03-31 09:19:04 +0000 UTC]

:3 your welcome

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o0WARLORD0o [2009-03-24 08:51:12 +0000 UTC]

Ooh cool, i made earth in vue using a VERY high res texture from nasa, i've never thought about doing it procedural.
But i'm pretty sure it's almost impossible to make the shape you want so.. no "real" earth :/
i've gotta try that

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Chromattix In reply to o0WARLORD0o [2009-03-24 08:57:27 +0000 UTC]

Thankyou, well making procedural planets sure is hard and time-consuming and was mostly trial and error each planet is actually compose dof four spheres too (two for different clouds, one for the atmosphere and another for the main planet itself) but the fact that the part here looks like Africa is pure coincidence, I think it's impossible to make an exact Earth using function based materials so the planets in the proposed pack are al just fictional ones

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o0WARLORD0o In reply to Chromattix [2009-03-24 19:37:27 +0000 UTC]

where's that pack?

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Chromattix In reply to o0WARLORD0o [2009-03-24 22:42:43 +0000 UTC]

Oh, it's not released yet, I still need to get a cornucopia store account first, which I've been procrastinating since when I tried a year ago they hit me with this wall of stuff to fill out and it was so hard and confusing...maybe this year I could answer more (since they asked for your card details and such, I didn't even have any a year ago )

I'd like to make some free resources for Vue here too one day, but the "better" ones that are really original ideas like this are ones I know I could make heaps off over there, so they'll be paid-resources (worth the money, I spent weeks putting this pack together )

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cerulean88 [2009-03-17 17:59:12 +0000 UTC]

the Earth looks so stunning...omg

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Chromattix In reply to cerulean88 [2009-03-17 22:27:40 +0000 UTC]

Thanks, though that's not Earth itself, just a fictional planet that looks like it

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cerulean88 In reply to Chromattix [2009-03-18 03:44:12 +0000 UTC]

well you certainly fooled me there

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Superiorgamer [2009-03-17 01:51:12 +0000 UTC]

Hmm, intresting vue test. However, I find vue much more useful for "in atm" large planets. (as was my daily dev which was pure vue) When you zoom out too far with their normal planets, vue is pretty crappy. Especially the sun. However, you did well. Nice work

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Chromattix In reply to Superiorgamer [2009-03-17 04:29:21 +0000 UTC]

Way ahead of ya my man - the large scale pack which has four Earth-like planets like these, four Ringed Gas Giants, some small rocky planets, Procedural nebula-spheres for backgrounds and some other li'l goodies (everything procudurally textured) - will contain some "sample scenes" that demonstrate ways of which the pack can be used, 5 scenes in fact, and two show how they can be scaled up huge an dpushed way beyond the atmosphere to simulate distant planets (one is above the clouds, the other made to look like a typical terraspace scene)...Perhaps I'll submit a deviation containing slides of all the renders from those sample scenes...Maybe once the pack is release (Still need to get a brokering account, last time they scared me off when I tried with this huge and complex form to fill out )

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zananeichan [2009-03-16 21:56:52 +0000 UTC]

beautifull work
I love them...

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Lionwarrior324 [2009-03-15 23:57:58 +0000 UTC]

space...the final frontier^^hehe

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Chromattix In reply to Lionwarrior324 [2009-03-16 06:17:00 +0000 UTC]

Reminds me of a line in one of the songs by "Red Hot Chilli Peppers" that goes~

"Space may be the final frontier, but it's made in a Hollywood basement" ... I think it's taking a stab at how "fake" our media is it's all computers and artists after all, and this is just one of e'm Ahh I'm babbling now, thanks for commenting

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Lionwarrior324 In reply to Chromattix [2009-03-17 00:25:11 +0000 UTC]

star trek^^ and ur welcome

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SeetherFan [2009-03-15 21:13:29 +0000 UTC]

Awesomeness!

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monkeylord5000 [2009-03-14 22:28:21 +0000 UTC]

Wow, that's pretty amazing! I can't wait for the gas giants, suns, and nebulae!

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Chromattix In reply to monkeylord5000 [2009-03-15 02:32:19 +0000 UTC]

Thanks, I won't submit every render of the planets etc, but maybe For the non-main parts, I'll submit a deviation containing different sub-images that showcase a differnet part of the collection of 3D models very likely will everyone get the chance to see them anyway, it's just not fully ready yet

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ladyrapid [2009-03-14 19:56:16 +0000 UTC]

The vue is a powerful tool you seem to master pretty good more and more these days.

Keep on it mate, you'll be able to get even better quality planets further on .

For gods sake man.. "Might move to scraps later, depends on how many faves it gets (I don't think it would get much )" When you gonna stop beeing such a DAMN FAV WHORE, thought you was passed this ages agoe, you dissapoints me .
So lame hahahhaha.

You're established here mate. Now you should fetch comments instead of favs, or atleast realize that the comment is the real of value here.

Quit your favhunt soon pls.

/rob

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Chromattix In reply to ladyrapid [2009-03-15 02:29:41 +0000 UTC]

Thanks, for a long time I just used it for the conventional landscaping purposes it's mainly intended for, but now that I have a far better version of it, I have more options to experiement and see what can be done in the program alone, especially when it comes to making fully procedural (non image-mapped) textures as here

As far as faves go, I wasn't expecting for this to make it past even 50 Guess I just under-estimated it. But regardless of whether it makes me a fav-whore, the truth is that I DO care about how many faves I get, if I were to start taking it too easily here and start submitting every little test, speedpaint, whatever, then I'd fast end up with a gallery full of rather average-looking art...Now that I'm well established, I have set myself standards and limits, and anything that dosn't get past 100 faves usually goes to my scraps

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